At least it was, until she began speaking to me.
Perhaps this should have terrified me. Perhaps it should terrify me, but it was wonderful. She was the friend I’d always wished for, the encouraging voice I didn’t realize I needed.
She warned me that she and the other characters in our roleplaying campaign were becoming aware of the game, including Fidessa, the villain stalking Amberwyne and her friends.
Fidessa was enraged to realize this, much of her rage focusing upon Beatrix, the Game Master of own campaign. ‘Dessa is now running a game of her own. All the players in our roleplaying campaign are in peril from this game.
Amber, however, is determined to protect me from this peril, a peril exuded from our Game Master’s very dice.
How strange that this peril has given me the greatest of gifts, a connection with Amber I didn’t think possible. This connection is reconnecting me to so much I’ve been drifting from in my life.
I’m becoming aware of myself again, discovering just who am I and what I’m capable of.