Wednesday, December 5, 2018

#QueerBlogWed: Let's Game, Part 3

On July 18, 2018, P.T. Wyant posted at ptwyant.com a Wednesday Words prompt involving demons, a pizza party, and a missing key.

Let's Game, a monster freebie story for my Work in Progress, The Players Are the Thing was the result. Here's the third and final part...

Memories returned to Amberwyne of a bedchamber, a symbol of the hangings while her spirits ebbed, leaving her more and more lifeless. Sometimes her eyes would fix upon that symbol, contemplating in her languid, dreamy state. 

“The resident of this crypt was one of your victims.” Amber blinked back tears, swallowing the bitterness of that old betrayal. “She didn’t know what you were either.”

“She didn’t have the power of the summer to revive her.” A sly note entered her former lover’s voice. “I was able to keep her, only she escaped.”

Amber blinked at this when a hard hand slapped the side of her face. Hard. 

“Depart, foul temptress!” Isolde roared, showing all her sharp teeth. “Get out of her now!”

“All right!” Mona clenched a hand into a fist and smirked at Beatrix. “Take that!”

“Right.” Beatrix shrugged and chewed. “Amberwyne, you feel the light searing through you, sent by your knight’s hand. Fidessa is literally sent flying out of your head.”

“Are you all right?” Isolde leaned close, peering into the other woman’s face. 

“Yes, although I was about to learn more.” Amber rubbed her cheek. “Our mystery key is connected to Fidessa.”

“What a surprise,” Isolde growled. “We cannot trust in Rhiannon. I’ve told you this before.”

“No, we can’t, but I am curious why she, the demon in this tomb, and Fidessa all want it.” Amber glanced around. “It doesn’t appear to be here any more.”

“Maybe that’s for the best.” Isolde lay a hand upon her companion’s arm. “Treasures with a connection to your former mistress bring us bad luck.” She scowled at their surroundings. “Let’s get out of here.”

“And this seems like the right moment to end the game.” Beatrix stretched. She didn’t ask if her players enjoyed the game. She never did. 

Rhane glanced over at Mona. They would be both be back the following week. They couldn’t just leave Amber and Isolde in that tomb. 

Both players gathered their scattered dice together from where they’d rolled across the table. Rhane breathed on her bag, murmuring a silent prayer they’d show her more favor the next time Amberwyne needed them.


Until next week. 

2 comments:

  1. Looking at those dice, I can't help thinking of my youthful AD&D playing days. Happy Writing!

    ReplyDelete
  2. Thank you! Thanks for stopping by!

    I'll admit, I get distracted a little too often by Critical Role...:)

    ReplyDelete